- Reduced base damage of Pursuer's Ultra Greatsword, - Reduced base damage of Dancer's Enchanted Swords, - Reduced base damage of Ciaran's Tracers, - Reduced base damage of Fume Ultra Greatsword. - Moved the Champion's Bones to the treasure in front of Ludleth. In general, enemies have more HP and deal more damage, but no longer get increases in absorption or defence. - Boosts Fire damage and INT/FTH scaling. - Reduced health of the Ancient Wyvern by the Great Belfry. - Adjusted area scaling for the new setup. Lasts 20 seconds. - Changed the Bountiful Quiver item drops to be random again (20%), but made the amount dropped much bigger (25). - Reduced the damage boost for Nightmare bosses. - Golem Axe: now deals abnormally high poise damage for its tier. Added additional FP regen to spell tools. - Quarterstaff now has Halberd moveset + Wind Wheel WA. - These infusions require Shards of Ascension that only drop from bosses. - Added message near the Dummy that tells you that he can be used for practice. - Increased the base scaling of Giant Door Shield. - Greatsword of Artorias now uses the corrupted model for the Cursed and Dark infusion. - Changed Sentinel class into Hunter class. - Sold by the Shrine Handmaid if given Greirat's Ashes. - Poison: increased Luck scaling for Poison massively. Creative Commons Attribution-ShareAlike 3.0 License. - Added the Corvian Knight Helmet. - Removed the Undead Settlement bonfire in Undead Settlement. - Fixed the Primordial Titanite drop rate from Dream bosses being inverted. - Increased the poise damage done by the charged heavy attacks. - Added Ezekiel of Mirrah: drops Penetrating Sword, - Added Eija the Shadow: drops Kris Blade and Cursed Ring of Evasion, - Added Dulfisk the Accursed: drops Beasthunter's Saif and Cursed Ring of Confusion, - Added Glaive Master Hodir: drops the Elden Ring, - Added Freya the Wretched: drops Locust Arm and Cursed Ring of Vengeance, - Added Nahor the Fallen: drops Scraping Spear and Cursed Ring of Deflection. - Gravetender Greatwolf: Reduces equip load by 25%. Found in the Dreg Heap. - Added Consumed Gardens bonfire, near to Oceiros. - Grant: reduces the FP consumption of miracles by 20%. FP cost for pyromancies is slightly higher than other schools to account for this. Found in a chest in Lothric Castle. What better world to put the Harvester into than the one of Dark Souls 3! The two main abilities you want to avoid are the rain of arrows and magic bolt. - Oozing Pellet: Grant 5 FP every 5 seconds for 180 seconds. - Added Emblem of Thorns NG+ version treasures. - Ring of Favor: Grants 5% increased Max HP, Max Stamina and Max. - Changed Shortbow bow distance modifier to -30, - Changed White Birch Bow bow distance modifier to -15, - Changed Dragonslayer Greatbow bow distance modifier to 15, - Changed Onislayer Greatbow bow distance modifier to 30, - Changed Black Bow of Pharis bow distance modifier to 15, - Changed Millwood Greatbow bow distance modifier to 0. - A few early Crystal Lizards now drop Twinkling Titanite rather than Titanite Scales. All of the non-pre-loaded Scythes are great. - Added Twinkling Titanite and Titanite Scale limited stock to the earlier ashes. Chime of Want is a weapon in Dark Souls 2. - Moved the Moonlight Arrow unlock to the Excrement-covered Ashes. - Both types of items are purchased from the Firekeeper from her 'Memories' option. Fixed Dung Slathered Fists and Holy Cuffs left-hand attacks and heavy attacks. - Increased the stamina costs for whip attacks. - Added Londor Tincture treasure and NG+ version treasures. Dark Edge spell has been renamed to Abyssal Edge, Added new spell: Dark Edge - weaker version of Abyssal Edge, Added new spell: Halo - like Way of White Corona but in a circle outwards from the player, Increased Ashen Estus Flask restore amount. - Whilst worn, random titanite will be dropped by enemies. - Climax: FP to 50, damage to 420, removes 1000 souls upon use. - Removed the following spells (they will still appear in old saves, but are no longer obtainable): - Hidden Weapon: hides main weapon for 300 seconds. - Added 2 Titanite Scale treasures to High Wall of Lothric. - Many spells are now considered 'Ascended' when you hit 80 in a specific stat. - Slowed the Lightning Spear cast animation. - Changed the NG+ scaling modifiers. - Wearing the full Harald Legion set now adds the humanity head to the player. The individual bonuses on each piece will remain. - Priscilla's Scythe now deals Bleed and self-Bleed again. - Reduced soul gain from Giant Crystal Lizards. - Anri's Straight Sword chest now contains Beasthunter Saif, - Added Blood of Might: respawns all hostile NPCs - purchased from Ludleth, - Added Beastly Flesh: respawns most one-time enemies - purchased from Ludleth. - Made most of the added enemies from the recent updates CoC only. [This changes the curve to 20:60, so the less durable weapons should easily last for a whole 'section' between bonfires now. - Fixed the respawning mimic in High Wall of Lothric. Transposed from the Stray Demon's soul. - Items from covenant shops have a soul cost based on their base price. Catacombs of Carthus is no longer a starting warp, Defeating the Curse-rotted Greatwood and lighting the Pit of Hollows bonfire will unlock the Catacombs of Carthus warp. - Reduced Deep Accursed chance to drop Titanite Chunks. - Executioner's Greatsword now restores 20 FP on kill. - Added +1/+2/+3 versions of Havel's Ring, - Added +1/+2/+3 versions of Ring of Favor, - Added +1/+2/+3 versions of Ring of Wisdom, - Added +1/+2/+3 versions of Chloranthy Ring, - Added +1/+2/+3 versions of Wood Grain Ring, - Added +1/+2/+3 versions of Knight Slayer's Ring, - Added +1/+2/+3 versions of Dragonscale Ring, - Added +1/+2/+3 versions of Horsehoof Ring, - Added +1/+2/+3 versions of Symbol of the Penitent, - Added +1/+2/+3 versions of Knight's Ring, - Added +1/+2/+3 versions of Hunter's Ring, - Added +1/+2/+3 versions of Scholar Ring, - Added +1/+2/+3 versions of Priestess Ring, - Added +1/+2/+3 versions of Mercenary Ring, - Added +1/+2/+3 versions of Heretic Ring, - Added +1/+2/+3 versions of Merchant Ring, - Added +1/+2/+3 versions of Physician Ring, - Added +1/+2/+3 versions of Dusk Crown Ring, - Added +1/+2/+3 versions of Tome of Sunlight, - Added +1/+2/+3 versions of Charred Bone, - Added +1/+2/+3 versions of Lingering Dragoncrest Ring, - Added +1/+2/+3 versions of Ring of Steel Protection, - Added +1/+2/+3 versions of Flame Stoneplate Ring, - Added +1/+2/+3 versions of Thunder Stoneplate Ring, - Added +1/+2/+3 versions of Magic Stoneplate Ring, - Added +1/+2/+3 versions of Dark Stoneplate Ring, - Added +1/+2/+3 versions of Speckled Stoneplate Ring, - Added +1/+2/+3 versions of Band of Stone, - Added +1/+2/+3 versions of Band of Magic, - Added +1/+2/+3 versions of Band of Flame, - Added +1/+2/+3 versions of Band of Sparks, - Added +1/+2/+3 versions of Band of Darkness, - Added +1/+2/+3 versions of Covetous Gold Serpent Ring, - Added +1/+2/+3 versions of Covetous Silver Serpent Ring, - Added +1/+2/+3 versions of Magic Clutch Ring, - Added +1/+2/+3 versions of Lightning Clutch Ring, - Added +1/+2/+3 versions of Fire Clutch Ring, - Added +1/+2/+3 versions of Dark Clutch Ring. - Changed Twisted Wall of Light cast animation to Farron Dart. - Changed the hostile to any lycanthropes in Road of Sacrifices to not be, so they don't just kill everything off-screen. - Added Death and You item, tells you about the deathless run challenge. - Tonitrus now uses Titanite for reinforcement. [The aim is to tone down the upper damage of spellcasting, which made bosses too trival.]. - Weakened the strength of the NG+ rings as NG+ now requires less obscene boosts. - Ritual Spear Fragment: Costs 25 FP to use. - Nahr Alma: reduces absorption by 100%, adds awestone roll at 2.5% chance. - Rebalanced every weapon to account for the new setup. - Ritual Spear Fragment now has D/D/D/D scaling and costs 50 FP to use. - Increased the damage dealt by Black Knights. - Added Serpent-man, who can drop Dragon Scales [5%]. - Boreal Outrider Knights may now drop any of the Irithyll weapons [Chance: 30%], a piece of Outrider Knight Set [Chance: 5%] or Twinkling Titanite [Chance: 50%]. - Added Resonating Crystal - Nestling item. Adjusted amount of emitted bullets. More.Dark Souls 3 boss: Soul of CinderSo here we are. - Restored the original calculation correction entries for weapons/spells. - Added Ring of Champions to Awestone shop. - Curse of Agony is now Curse of Vitality: Enemies brim with unholy vitality. - Moved some enemies into Eclipse only spawning. - Perseverance now lasts 15 seconds but only reduces stamina recovery by 5. - Darkmoon Faithful emblem drop is no longer 100%. For example, if installing Cinders, you should create a directory called cinders in DARK SOULS III\Game and copy all the cinders files (data0.bdt, msg, map, event, etc) into that directory. - Removed the 2 Lothric Knights in the Dancer hall. - Pontiff's Right Eye: Grants 5% HP with successive attacks. - Pestilent Mist: now inflicts Curse rather than dealing damage. Reduced the poise damage to 50 from 500. - Orbs of Judgment now harm all enemies properly. - Changed requirements for Dark Sorceries and Miracles. - Aldrich Faithful: Human Dregs are now spent via a separate transposition menu with Archdeacon McDonnell. - Ring of Wisdom: Increases max FP by 5% and grants 5 FP per second. - Changed Profane Ascetic gift to Dung Pie x 20. - Primordial Titanite drops from NG+ ring mobs is now less than 100% on the weaker mobs. - HP and FP Absorb is now % from armor effects. - Added snek's changes to weapon movesets, allowing for more fluid attacks across various movesets. - Reduced the duration of all the boss soul effects to 60 seconds. - Pyromancies no longer have stat requirements to use (although they do scale with INT and FTH still). - Added Witching Urn: Deals 100 Magic Damage, scaling with INT. After regaining their shapes, they crawled forth yearning for strong souls, in search of greater power. - Adjusted the damage output of the new NPCs. - Added the Accursed Ring, letting you use the Curse crystal look. - Twinkling Dragon Torso Stone: Summon giant hands, smashing the ground, dealing 800 Physical damage, scaling up STR and DEX. - Changed Beasthunter Saif into an Axe weapon. - Covenant items now drop for client players in multiplayer. - Changed damage of Gnaw to 150 and bleed inflict to 70, - Changed damage of Dorhys' Gnawing to 200 and bleed inflict to 90, - Changed damage of Ravenous Gnawing to 250 and bleed inflict to 110, - Changed damage of Voracious Gnawing to 300 and bleed inflict to 130, - Changed damage of Great Pursuing Soul to 180, - Changed damage of Great Soul Dregs to 300. - Adjusted armor weight, poise and absorption distributions. - Astora Greatsword now uses Titanite for reinforcement. - Archdeacon's Longstaff: upon the death of an enemy, nearby corpses explode with dark energies. - Dark: Grants additional HP recovery on hit. - Removed NG+ rings. - Golden Wing Crest Shield: increases spell duration by 50%. - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 100%. - Kremmel: increases weapon FP and stamina costs by 50%, adds awestone roll at 2.5% chance. - Reduced the base defences of the initial Pursuer. - Great Lightning Spear/Sunlight Spear: now knocks target down. - Added DS2 style item trades to the Nestling. - Lothric Princes: Killing enemies applies a 15 second debuff on the player, dealing 5% FP damage. ... Friede's great scythe is the best scythe for pyro/sorcerer builds bc of the scaling, you can invest very little points into dex and still have good phys damage. - Hexer Set: Effect: Increases FP regen by 6 [1, 2, 1, 2], - Clarity Infusion: Grants 1 (+0) to 3 (+10) FP per second. - Increased the FP rate for FP recovery rings. - Abyssal Burst is now transfused from the Soul of Midir. - Outcast now has Deep Barb and Dark Edge, - Sorcerer now has Farron Dart and Farron Flashsword, - Pyromancer now has has Singe and Flame Fan, - Changed Samurai class to Mercenary class: Sellsword Twinblades + Sellsword Set + Horsehoof Ring. - Reduced enemy flat defence. - Shadow Set: reduces enemy sight by 50% (from 90%) and enemy listen by 50% (from 90%). - Iudex Gundyr bonfire is now disabled on echo use. RELATED: Dark Souls 3: The 10 Best Quality Build Weapons, Ranked There are tons of weapons to choose from in Dark Souls 3 , but not every weapon is worthy of being imbued with magic. - Primordial Forging is automatically unlocked in NG+. - Applies 10 HP loss every second on initial proc. - Changed Petrified Flame into Chaos Flame. - Increased base damage of arrows and bolts. Requires 40 FTH, is found in the Ringed City, on the corpse on the Gwyn statue. Sold by Andre after tunring in the Easterner's Ashes. - Bountiful Light: Heals 240 HP over 120 seconds. - For Normal and Dark Sorceries, they ascend at 80 INT. - Greatshield of Glory: reduces elemental absorption to 90% and stability to 78, increased weight to 30. - Reduced total poise for armor sets in the heavy tier and above. Basically, the non-Dark spell tools now reduce Dark damage by 25%, where the Dark spell tools deal the full amount of Dark damage. 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